# If it says "a.b" it means:
a:
b: 'some value'
# So storage.method is
storage:
method: 'some value'
# title.score.title is
title:
score:
title: 'some value'
# etc, etc...
prefix: "&8[&6Fastbuilder&8] &7"
replayprefix: "&8[&3Replays&8] &7"
prefix This is the prefix in all messages sent by the plugin.replayprefix This is the prefix in for the replays section of the plugin, does same as normal prefix but just for replaysstorage:
method: 1
storage.method The method fastbuilder stores data. Please keep as 1 as anything else will break the plugin.
1 YAML2 MySQL (Doesn’t work)Placeholders you can use the messages:`
%time% The time the player scored%currency% The amount of currency the player earnedbungeecord:
enabled: false
a: true
lobby: lobby
default_mode: short
overflow: long
prevent_login:
enabled: true
message: "Fastbuilder is currently full."
bungeecord.enabledbungeecord.a Do not edit Changes wether you join fastbuilder or not on server join. Not made for use and only made for addon that never releasedbungeecord.lobby This tells fastbuilder the lobby server to send to when you leave the game.bungeecord.default_mode This is the mode that you will join by default when joining the server.bungeecord.overflow If default_mode is full it will fill this mode up next
Prevent Login
bungeecord.prevent_login.enabled Optional to enable or disable preventing players joining if fastbuilder is fullbungeecord.prevent_login.message This is the message that will show up in the kick message.theme:
color: b
glass_pane: 3
items:
blocks0: 0
blocks1: 1
pickaxe: 2
replay:
name: "&5Replay &7(Right-Click to use)"
item: BOOK:0
slot: 6
settings:
name: "&2Settings &7(Right-Click to use)"
item: EMERALD:0
slot: 7
leave:
name: "&cLeave &7(Right-Click to use)"
item: EYE_OF_ENDER:0
slot: 8
theme.color The colour that your server is themed around. Must be a colour like &a, &b, &3. (Look Up Minecraft Colour Codes)theme.glass_pane The type of glass pane that will show in the guis. Indicates the colour.
Items
theme.blocks0 The slot that the first stack of blocks is in.theme.blocks1 The slot that the second stack of blocks is in.theme.pickaxe The slot that the pickaxe or tool is in.theme.<item>.name The display name of the selected itemtheme.<item>.item The item that will be placed in the users hotbartheme.<item>.slot The slot that the item is placed inplates:
short:
# List all plates, "X Y Z"
- "26 3 1"
- "26 3 0"
- "26 3 -1"
practice:
- "26 3 1"
- "26 3 0"
- "26 3 -1"
THIS SECTION IS OPTIONAL BUT WILL MAKE PLATES MORE ACCURATE
The offset of each plate base from spawn location, for each mode.
If you do understand what this mean you may want to just leave this out and change it to the following:
plates: {}
# Island Jumping
# For this feature to work you must use numbers to create your islands.
# EG. /fbmap create short 0
jumping:
# Mode
short:
# Enable / Disable the island jumping feature
enabled: true
add: NEGATIVE_Z
subtract: POSITIVE_Z
maps: 6
You must have your maps next to each other and called 0, 1, 2, 3, etc… in order
jumping.<mode>.enabled Should island jumping be enabled in this modejumping.<mode>.add Which way do you jump to go up by one island (eg. from island 0 to island 1)
jumping.<mode>.subtract Which way do you jump to go down by one island (eg. from island 1 to island 0)
jumping.<mode>.maps The amount of maps in one mode (if you had maps with name 0, 1 and 2 then this value would be 3 as it is 3 maps)title:
score:
# Use [default] for built in
title: "[default]"
subtitle: "[default]"
title.score.title This is the main title that shows up when you score a new timetitle.score.subtitle This is the smaller (sub) title that shows up when you score a new timenpc:
enabled: true
name: "&eMode Changer"
# [player_skin] for current player skin
skin: "[player_skin]"
# Offset the npc from spawn location
x: -1
y: 1
z: 1
yaw: -90
pitch: 0
# If you want modes such as diag to be different
mode:
practice:
x: -1
y: 1
z: -1
yaw: 90
pitch: 0
npc.enabled Should the mode selector npc show at all?npc.name The name of the mode selector npcnpc.skin The skin of the mode selector npcnpc.x The X Offset from spawn of the npc (Location realitive to spawn)npc.y The Y Offset from spawn of the npc (Location realitive to spawn)npc.z The Z Offset from spawn of the npc (Location realitive to spawn)npc.yaw The yaw that the npc looks at.npc.pitch The pitch that the npc looks at.npc.mode.<mode>.x The X Offset from spawn of the npc only in the specified mode (Location realitive to spawn)npc.mode.<mode>.y The Y Offset from spawn of the npc only in the specified mode (Location realitive to spawn)npc.mode.<mode>.z The Z Offset from spawn of the npc only in the specified mode (Location realitive to spawn)npc.mode.<mode>.yaw The yaw that the npc looks at in the specified mode.npc.mode.<mode>.pitch The pitch that the npc looks at in the specified mode.# These commands will be executed on join and leave arena.
commands:
enabled:
join: false
leave: false
join_arena:
- "/DoSomething"
leave_arena:
- "/DoSomething"
commands.enabled.join Should command be ran when a player joins?commands.enabled.leave Should command be ran when a player leaves?commands.join_arena A list of commands that will be executed when a player joins an arena.commands.leave_arena A list of commands that will be executed when a player leaves an arena.modes:
0:
# The name of the item in the GUI
display: "&eShort"
# The amount of item
amount: 21
# The mode it joins
mode: "short"
# The item shown
item: "SANDSTONE:0"
1:
display: "&aPractice"
amount: 5
mode: "practice"
item: "SANDSTONE:0"
modes.<slot>.display The display name of the item in the GUImodes.<slot>.amount The amount of a item.modes.<slot>.mode The mode the player will join when clicking on the itemmodes.<slot>.item The item displayed in a GUImax_times:
# if a player scores below this time the run will not count
short: 1
max_times.<mode> This is a number that if a place scores below the time will not count.currency:
disabled_modes:
- practice
display:
# in guis and stuff
a: "&2Emeralds"
# titles or just cool
b: "&2&lEm&a&ler&2&lal&a&lds"
# the + colour
c: "a"
# this option is the colour of when you score like + x emerlads colour of x
d: "f"
# no formatting
e: "Emeralds"
currency.disabled_modes A list of modes that you cannot earn currency in.currency.display.a The colour of your currency and it’s namecurrency.display.b What shows when you score or is a fully formatted version of your currency namecurrency.display.c The colour of the + in the score titlecurrency.display.d The colour of amount of currency your earnt in the score titlecurrency.display.e No formatting, just the namemessages:
new_pb: "&a&lGG! You have passed your old best!"
messages.new_pb A message sent to the play when they score. You can also use the placeholder %time%scoreboard:
# use <d> for displayname
leaderboard: "&7<p> &7&l: &e<t>"
title: '&6&lExample&7&l.&6&lnet'
scores:
15: "&a&8&l|"
14: "&b&8&l| &b&lPersonal best&7&l:"
13: "&c&8&l| &e%pb%"
12: "&d&8&l|"
11: "&e&8&l| &e&lSession&7&l-&6&lTop 3&7&l:"
10: "&f&8&l| &e%leader_1%"
9: "&0&8&l| &e%leader_2%"
8: "&1&8&l| &e%leader_3%"
7: "&2&8&l|"
6: "&3&8&l| &2&lEmeralds&7&l:"
5: "&4&8&l| &e%currency_amount%"
4: "&5&8&l|"
3: "&6&8&l| &3&lTime&7&l:"
2: "&7&8&l| &e%time%"
1: "&8&8&l &o- &6&oExample.net &8&l&o-"
scoreboard.leaderboard This is the formatting of whaat is displayed in the leader placeholderscoreboard.title This is the title of the scoreboardscoreboard.scores.<line> The text displayed on the lineSee Placeholders for placeholders.
blocks:
0:
# item
item: "SANDSTONE:0"
# price (0 = free)
price: 0
blocks.<id>.item The item of the blockblocks.<id>.price The price the block costs. Use 0 for freeblocks.<id>.permission The permission required to purchase or use the block.holo:
enabled: true
offset:
x: -2
y: 2
z: 2
mode:
exampleMode:
x: 2
y: 2
z: 5
lines:
- "&3Best time: &e%pb%"
- "&3Bridging Attempts: &e%overall_attempts%"
- "&3Successful Attempts: &e%successful_attempts%"
- "&3Failed Attempts: &e%failed_attempts%"
holo.enabled If the holohrams should be enabled.holo.offset The offset of the hologram relative to the spawn.holo.offset.mode If you need a seperate position for a different mode you can put them in this.holo.lines Content of the holograms.